Aeonmarked
A systems-heavy sandbox roguelike exploring deterministic simulation, data-driven content, and emergent play.
- Godot 4
- C#
- YAML
Work
Independent projects and experiments with enough context to explain what they are, why they exist, and what they are teaching me.
A systems-heavy sandbox roguelike exploring deterministic simulation, data-driven content, and emergent play.
A personal technical space for writing, interactive explanations, selected work, and direct contact.